Methods | Contextual Design 5

This is a series of contextual design learning logs for Creative Design module. In this page, I will write about available technologies that can be used to develop our group project; a location-based game.


QR Codes

QR-codes store information that can be collected by scanning them. This is an easy solution for the location-based games that leads a user to get to the location for them to collect information.

However, it can cause a problem when a user cannot find the right location.



Radio-frequency identification(RFID) uses tags that produce radio waves to send and receive information. Benefit of using RFID is that the tag can be implemented to the object and unnecessary to be scanned or to be seen.

Moreover, a user does not need to physically access to the object since radio waves can be identified when a user reaches about 100 meters to the object.

A downside for using RFID is that the radio waves can be disrupted by the weather.


Prototyping apps

We were advised to use mobile apps such as ARIS and Morfo for prototyping. These apps are easy to use and quick solutions for prototyping.

However, these are mobile apps and not many of them are available for the PCs, which makes sense because these apps are used to create mobile apps. It is my personal preference to use a PC to work on a project.

Another issue I found is availability for those prototyping apps. I use windows phone which is a minor device; it is therefore, mobile apps are often only available to IOS and Android. Only  Morfo was available to a Windows phone from suggested mobile apps.

Creative Design Lab

Posted by Aiko Ohakoda